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	<title>Comments on: Vulkan He&#8217;stan</title>
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	<link>http://masteroftheforge.com/2009/06/22/vulkan-hestan/</link>
	<description>Warhammer 40,000 Space Marine Conversions</description>
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		<title>By: Tyruin son of ages</title>
		<link>http://masteroftheforge.com/2009/06/22/vulkan-hestan/comment-page-1/#comment-25</link>
		<dc:creator>Tyruin son of ages</dc:creator>
		<pubDate>Sat, 27 Jun 2009 05:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://masteroftheforge.com/?p=145#comment-25</guid>
		<description>Yeah he does look like hees skipping, lol. The official model is crowded with salamander sigil and what not, by bigger i meant that he needs good shoulderpads being a primarch and all. Make sure the cloak is scaled :p
Tyruin out.</description>
		<content:encoded><![CDATA[<p>Yeah he does look like hees skipping, lol. The official model is crowded with salamander sigil and what not, by bigger i meant that he needs good shoulderpads being a primarch and all. Make sure the cloak is scaled :p<br />
Tyruin out.</p>
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		<title>By: Tyruin son of ages</title>
		<link>http://masteroftheforge.com/2009/06/22/vulkan-hestan/comment-page-1/#comment-1731</link>
		<dc:creator>Tyruin son of ages</dc:creator>
		<pubDate>Sat, 27 Jun 2009 05:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://masteroftheforge.com/?p=145#comment-1731</guid>
		<description>Yeah he does look like hees skipping, lol. The official model is crowded with salamander sigil and what not, by bigger i meant that he needs good shoulderpads being a primarch and all. Make sure the cloak is scaled :p
Tyruin out.</description>
		<content:encoded><![CDATA[<p>Yeah he does look like hees skipping, lol. The official model is crowded with salamander sigil and what not, by bigger i meant that he needs good shoulderpads being a primarch and all. Make sure the cloak is scaled :p<br />
Tyruin out.</p>
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		<title>By: Lamenter</title>
		<link>http://masteroftheforge.com/2009/06/22/vulkan-hestan/comment-page-1/#comment-23</link>
		<dc:creator>Lamenter</dc:creator>
		<pubDate>Sat, 27 Jun 2009 04:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://masteroftheforge.com/?p=145#comment-23</guid>
		<description>I&#039;m aiming to have him striding forward, much like in the artwork (I like the official model, but it looks like he&#039;s skipping).
Positioning the arm has been hard to do, but I think I have it now. Difficult to not clutter a model (like the official one) when it carries a huge weapon.
I haven&#039;t given him huge pads, because the cloak is going to add loads of bulk to him too, which is what I like most about the model.</description>
		<content:encoded><![CDATA[<p>I&#8217;m aiming to have him striding forward, much like in the artwork (I like the official model, but it looks like he&#8217;s skipping).<br />
Positioning the arm has been hard to do, but I think I have it now. Difficult to not clutter a model (like the official one) when it carries a huge weapon.<br />
I haven&#8217;t given him huge pads, because the cloak is going to add loads of bulk to him too, which is what I like most about the model.</p>
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		<title>By: Lamenter</title>
		<link>http://masteroftheforge.com/2009/06/22/vulkan-hestan/comment-page-1/#comment-1730</link>
		<dc:creator>Lamenter</dc:creator>
		<pubDate>Sat, 27 Jun 2009 04:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://masteroftheforge.com/?p=145#comment-1730</guid>
		<description>I&#039;m aiming to have him striding forward, much like in the artwork (I like the official model, but it looks like he&#039;s skipping).
Positioning the arm has been hard to do, but I think I have it now. Difficult to not clutter a model (like the official one) when it carries a huge weapon.
I haven&#039;t given him huge pads, because the cloak is going to add loads of bulk to him too, which is what I like most about the model.</description>
		<content:encoded><![CDATA[<p>I&#8217;m aiming to have him striding forward, much like in the artwork (I like the official model, but it looks like he&#8217;s skipping).<br />
Positioning the arm has been hard to do, but I think I have it now. Difficult to not clutter a model (like the official one) when it carries a huge weapon.<br />
I haven&#8217;t given him huge pads, because the cloak is going to add loads of bulk to him too, which is what I like most about the model.</p>
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	<item>
		<title>By: Tyruin son of ages</title>
		<link>http://masteroftheforge.com/2009/06/22/vulkan-hestan/comment-page-1/#comment-19</link>
		<dc:creator>Tyruin son of ages</dc:creator>
		<pubDate>Sat, 27 Jun 2009 04:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://masteroftheforge.com/?p=145#comment-19</guid>
		<description>I think you chose the right &#039;pwerfist&#039; for this. Not to large, and ratio wise like the model to be released. However, when you make the shoulderpads, be sure to add some severe bulk, so that he looks bigger and even more bad-ass.
Pose wise, i think he would look cool if he was charging, but it would be very hard to model him like that since the legs are nearly done. Maybe pointing the spear at a foe, his head turned in the same direction as if hees challenging someone?
Tyruin out.</description>
		<content:encoded><![CDATA[<p>I think you chose the right &#8216;pwerfist&#8217; for this. Not to large, and ratio wise like the model to be released. However, when you make the shoulderpads, be sure to add some severe bulk, so that he looks bigger and even more bad-ass.<br />
Pose wise, i think he would look cool if he was charging, but it would be very hard to model him like that since the legs are nearly done. Maybe pointing the spear at a foe, his head turned in the same direction as if hees challenging someone?<br />
Tyruin out.</p>
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		<title>By: Tyruin son of ages</title>
		<link>http://masteroftheforge.com/2009/06/22/vulkan-hestan/comment-page-1/#comment-1729</link>
		<dc:creator>Tyruin son of ages</dc:creator>
		<pubDate>Sat, 27 Jun 2009 04:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://masteroftheforge.com/?p=145#comment-1729</guid>
		<description>I think you chose the right &#039;pwerfist&#039; for this. Not to large, and ratio wise like the model to be released. However, when you make the shoulderpads, be sure to add some severe bulk, so that he looks bigger and even more bad-ass.
Pose wise, i think he would look cool if he was charging, but it would be very hard to model him like that since the legs are nearly done. Maybe pointing the spear at a foe, his head turned in the same direction as if hees challenging someone?
Tyruin out.</description>
		<content:encoded><![CDATA[<p>I think you chose the right &#8216;pwerfist&#8217; for this. Not to large, and ratio wise like the model to be released. However, when you make the shoulderpads, be sure to add some severe bulk, so that he looks bigger and even more bad-ass.<br />
Pose wise, i think he would look cool if he was charging, but it would be very hard to model him like that since the legs are nearly done. Maybe pointing the spear at a foe, his head turned in the same direction as if hees challenging someone?<br />
Tyruin out.</p>
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