Tutorials

February 9th, 2010

HOW TO MAKE AN ACTUAL SCALE SPACE MARINE

version1.0

This is my guide to how I make an Actual Scale Space Marine (in mark 7 power armour). This guide shows my approach, and has been strongly influenced by many others. I highly recommend searching popular 40K forums for additional material. There are of course other methods and probably better approaches, feel free to try and improve on mine.

Please feel free to leave comments or email me with questions or suggestions on how to improve this tutorial.

    Components You Will Need

These components are everything you will need for a basic Tactical Space Marine carrying a bolter with both hands.

Bases - this choice will depend on how you plan to use these conversions in game. Will they “count as” Terminators or Power Armoured marines? Are you planning on using them in tournaments? There are a number of things to consider. A power armoured space marine normally mounts on a 25mm base. Using Terminator legs are a little too big and look uncomfortable on the 25mm. Personally I find 40mm looks too big. 30mm is a decent compromise, that is not too much of a difference for casual games. Aesthetically 30mm is the nicest size for the Terminator legs. One option I’ve been considering is magnetizing the model’s feet, and having a choice of bases (hell, you could even have different style bases for different gaming tables, ie: desert, snow, grass, ruins).
EDIT: 30mm bases are available from Impact Miniatures: http://www.impactminiatures.com
Terminator Legs – there are 5 basic pairs available.
Power Armour Torso – (front and back)
Head
2 matching Backpacks
2 Terminator Shoulder Pads – left and right
Right Arms – one power armour arm one terminator arm. The terminator arm should either be a Thunder Hammer arm or Storm Bolter arm (preferred).
Left Arms – one power armour gripping arm one terminator Storm Shield arm.
Bolter – standard, but the AoBR bolters are very nice because they come with a hand attached, and are slightly slimmer, so fit across the chest nicely.
Acessories – pouches, purity seals, grenades – important for WYSIWYG, but also helps conceal less than perfect sculpting if placed properly.
Plasticard – available in A4 sheets, generally the thinest you can get.

    Tools Required


Greenstuff
Superglue
Scalpel (not a craft/stanley knife, but a scalpel) – the GW knife, is one of the best I’ve used. The scalpel blade is great for sculpting as well as cutting.
Replacement Scalpel Blades – cheap enough to get hold of, I bought a few hundred for next to nothing on ebay. Maintaining a sharp clean blade is essential, I usually swap my blades every few days.
Needle Files – flat (rounded, circular are optional).
Pin Vice - plus various drill bits.
Clippers – also optional pliers.
Clay Shapers -soft rubber tipped tools in various shapes and sizes – VERY IMPORTANT TOOL
Wet & Dry Paper – (fine grades)
Paperclips

    Greenstuff


When mixing your Greenstuff, make sure you have a clean work surface and clean hands, as any dust, plastic shavings, stray hairs, etc, will affect the quality of the putty. Ideally gloves would be recommended, but I personally never use them, and haven’t had any problems myself. I typically cut a strip from the roll, small amounts at a time. Before mixing the yellow and blue components make sure to cut away the putty in the middle where the yellow and blue meet, otherwise you will get lumps in your mix. I myself used lumpy Greenstuff for years until someone told me I needed to remove the putty that had already slightly cured due to contact. It seems obvious now, but not at the time.

I tend to favour a 2:1 ratio of yellow to blue for most areas of sculpting. It takes longer to cure, but is softer and generally allows a smoother finish. if you are sculpting something that requires sharp details instead, then using more blue would be recommended.

    Building the Legs


The legs should always be your starting point. Begin by triming the “hip plates” from the terminator legs. I use clippers to snip them off (beware flying plastic), trying to keep as much of the thighs intact as possible. I then clean them up with a scalpel. The belt and thighs will be sculpted over but it’s good practice to keep the components clean and tidy. I forgot whilst building the example, but now is a good time to carefully remove the existing belt buckle (usually a skull or crux shape).

    Basing


Before sculpting anything, we need to attach the legs to the base, as this gives us something to hold onto. First cut two small pieces of plasticard and glue them to the bottom of the feet. These “spacers” provide a little added height, but are there to allow us to give our Space Marine bigger more substantial boots.

Next you will need to pin the legs to the base. This is optional, but if you’re going to do something you may as well do it properly. Pinning it will mean it’ll never come off it’s base when you inevitably drop it. I also find plasticard rarely bonds very well when glued, so this is really to be sure. If you want to cut corners one pin will be sufficient.

You’ll need a drill bit roughly the same width as paper clip wire. Drill into the bottom of the feet, through the plasticard. Trim down a paperclip into 2 straight lengths of wire and glue them into the holes leaving about half an inch sticking out. I have found paperclips to be the best source of pins. They’re very available, cheap, and just the right amount of give, to allow you to bend them over with your fingers but without weakening them.

Drill two holes into your chosen base (30mm used in the example) and slot the pins in, gluing the base of the feet (the plasticard) to the base. Once the superglue has dried, bend over the extruding pins 90 degrees. There should now be a slight gap between the feet and the base thanks to the plasticard spacer.

    Onto the Sculpting


My approach to applying Greenstuff to the model is almost always to apply too much and remove the excess. This makes a smooth finish much more achievable. If you where to find you didn’t have enough Greenstuff for a particular area of sculpting and tried to add more, it becomes quite difficult to smooth two lumps together without a seam showing. Whereas it’s actually very simple to remove excess putty from an area.

Starting with the calves, add a ball of Greenstuff, and using your largest (flat shaped) clay shaper start to flatten the the ball out across the surface of the calf area. The clay shaper shown here is a Soft, Size 6 (from Royal Sovereign Ltd UK). I imagine other manufacturers use the same classifications. The clay shapers I use come in three different stiffnesses – soft (white), firm (grey) and extra firm (black).

Make sure to keep the tip of the clay shaper wet at all times, to reduce fiction on the Greenstuff. Concentrate on getting the shape (curve) of the putty right in one direction only (ie: horizontally). You will have excess Greenstuff at the top, bottom and sides of the calf, this is fine.

Next take your scalpel (making sure it is wet), and carefully trim away the excess Greenstuff from the sides. Don’t worry if it’s a little rough, it’ll clean up. Then carefully cut away the excess at the top and bottom, and you should be left with a rough looking but filled in calf. Finally clean up the edges by smoothing them with a clay shaper (I use a smaller firm tipped one for this).

Repeat this on the other leg. You may want to wait for the first to firm up before moving onto the second, just because you’ll inevitably damage the sculpting while it’s soft. If you’re working on multiple models, it’s much easier to work on one section at a time. I normally allow at least 3 hours curing time, although it can often take twice as long, depending on how much yellow was in the Greenstuff mix.

    Boots


Filling in the sole of the boots is fairly simple. Roll out a thin sausage of Greenstuff and wrap it around the base of the foot. Using a small firm clay shaper push the putty into the gap. Keeping the clay shaper wet, smooth it into the existing shape of the foot. You will probably need to cut away excess Greenstuff with your scalpel, and scrape away some from the base itself. Try to keep it a clean sharp finish.

    Thighs


Before moving onto the thighs, be sure the calves are firmed up, and won’t accidentally get messed up. The thighs are a tricky area to work on, but with a little practice become a lot easier. Start by rolling out another sausage of Greenstuff. You will have to try and judge the thickness, but always use more than you think you’ll need. Wrap the putty all the way around the thigh, trimming off the excess. Just as with the calves, use a wet tipped clay shaper and press the Greenstuff into the approximate shape of the thigh, until all the plastic is covered. If you have too much Greenstuff (ie: the thighs are massive), carefully trim some off with a wetted scalpel.

Concentrate on getting the “roundness” right as the excess Greenstuff around the back of the knee and top of the thigh will be trimmed away afterwards.

This is probably the most difficult area of the conversion, but have patience. Be prepared to spend time smoothing and shaping. Don’t expect it to be perfect straight away, you may have to “tinker” for a little while to get the mass, shape and smoothness just right.

As with the calves once the shape is there and you’ve cut away all excess Greenstuff from the top and bottom of the thigh, you can clean up the edges with a flat edged (wet) clay shaper. I can’t emphasize enough the importance of keeping tools wet when shaping Greenstuff.

OPTIONAL: Instead of water (saliva is also a less hygienic option), you may want to try very tiny amounts of Vaseline on your clay shapers and scalpel. I personally don’t find it necessary, but it is an option. I’ve also heard of people adding small amounts of Vaseline to the Greenstuff when mixing it, that apparently offers a smoother finish. I’ve not yet tried it myself, but it’s certainly something worth experimenting with.

    Torso


The next step requires careful removal of the belt buckle from the front of the power armour torso component. Cutting it out with a scalpel (clippers are too destructive), you will also need to remove all the detail below the chest plate.

Save the buckle for later.

Now mix yourself a small ball of Greenstuff (I use plenty of blue so it’ll cure faster) and sandwich it between the back and what remains of the front torso. The Greenstuff allows you to leave approximately a 1mm gap between the too components (that would normally be glued together). Put this to one side and allow to cure. Once it has firmed up, pull it apart, and then glued it back together. The Greenstuff itself rarely has enough of a bond to hold the torso together so gluing is necessary.

By adding this space, we’ve extended the depth of the model’s torso, next we need add to the torso’s height (width extension is unnecessary because of the mass that the shoulders will add to the model). Roll out another thin sausage and place it along the underneath of the chest piece (where we removed the original abdomen and belt). This Greenstuff needs to be smoothed and shaped (you guessed it, using your clay shaper) so it extends the chest plate downwards. Don’t worry too much about this if you can’t quite get it right as it will most likely be hidden from view anyway.

The gap between the front and back of the torso also needs filling, most importantly around the collar. There’s no easy way around this other than practice, but in the end the results are worth it.

    Belt, Head & Assembly


Now take the original belt buckle you cut from the torso and glue to the legs, where you cut away the terminator legs buckle. Making another thin sausage of Greenstuff and wrap it around the existing belt, as we need to widen the waist. Using your clay shaper, flatten and square off the Greenstuff, so that it resembles the original belt but bigger. Again this is one of the elements you don’t have to worry about getting perfect, as there are plenty of accessories that can be used to cover up dodgy sculpting, without looking out of place.

Take your chosen head (in this case a helm) and trim the neck off. Take a small ball of Greenstuff that will be a replacement neck and press the head onto the torso. Make sure as to have the back of the helm pushed as far back as possible so it’s touching the collar. This helps to give the impression of the large chest jutting out.

NOTE: Although in this example I’ve attached the head about halfway through the build, I’d advise leaving the head till last. The direction the head is facing can dramatically alter a figure’s suggested pose. Leaving it till last allows more control over the finished pose. Regardless, I suggest not gluing the head in place and allowing the Greenstuff to hold it in place. It’ll be a strong enough bond to hold it but will make it easier to remove if you want to reposition, swap or remove to paint. You can always glue it in place later.

Next up is to attach the torso to the legs. The key to getting this right is judging the correct distance between the bottom of your extended chest plate and the belt buckle. There needs to be enough space to add the abdominal power cabling. In this example I trimmed a little off the top of the legs before gluing on the torso, leaving a 2-3mm gap. This is something you’ll have to judge for yourself, and will depend on how much you’ve extended the chest plate.

TIP: When making multiple Actual Scale Space Marines, have one that are completely satisfied with act as a guide for the rest. I still use the second conversion I did as the comparison for all my other Space Marines, ensuring everyone of them is the same height.

Before moving on, the abdomen will need to be fill and power cables added. I suggest adding the cables after the abdomen has been filled and firmed up. If posed correctly however, this area will be out of sight, so don’t worry too much about getting it perfect.

    The Purity Seal


You can of course easily remove the purity seal from the legs before starting, but because they are fairly easy to sculpt I left it on in this example.

First press a small ball of Greenstuff into the correct position for the seal. Flatten it out, so it’s about the right thickness (0.5 – 1mm), and trim off any excess putty till you have the appropriate sized little Greenstuff disc. Using a pointed tool (in this case an extra firm, size 0 clay shaper) to mark out a circle on the disc. Finally using either a pin or point of your scalpel, mark out the two eye sockets and nose to make a tiny skull shape in the middle of the disc.

    Arms & Bolter


Assembling the arms can be quite difficult and fiddly. You’ll need both pairs of arms (power armour arms and terminator arms). Start by cleaning up the components and removing the underarm power cables and weapon from the terminator arms. You’ll basically be swapping out the shoulder joints, to later allow greater flexibility in positioning the shoulder pads. If you don’t the pads risk stick out far too much and just looking weird.

Cut the shoulder joint off of each of the four arms, and the gripping hand from the left power armour arm. Throw away the terminator shoulder joints and the power armour arms. Next up, take the the bolter (handle removed) and attach it to the right terminator arm. You now have to attach the power armour shoulder joints and terminator arms to the torso.

I recommend a trial run with Blu-Tack just to see the fit. Gaps are most definitely to be expected, but can easily be filled later. I suggest gluing the shoulder joints on first, the the bolter arm across the chest (it will be touching the chest plate) and finally the left arm. If you attach the left arm and gripping hand last you can make sure they fit nicely under the bolter.

    Shoulder Pads


The shoulder pads are made using terminator shoulder pads. There are multiple methods for making these but I favour the plasticard strips route because it gives a nice sharp finish to a noticeable element of the finished model. Although you can use two plain shoulder pads (ie: 2 right hand pads), most of us can’t afford to only use them, so in the example I took a left hand shoulder pad and removed the Crux Terminatus. I did this by cutting away the bulk with a scalpel, filing and finally smoothing off with Wet&Dry paper. At this point you should also remove the “sticky out bit” from the bottom edge of each pad.

Next up you will need to cut a strip of plasticard 1.5-2mm wide (thinest plasticard you can get) to create the new trim of the pad. Cut that strip into four pieces that will be more than long enough to wrap around the edges. For each strip, apply a tiny amount of super glue to the center of the edge you are applying the plasticard to and attach the strip (making sure it is parallel to the edge of the pad). Allow this to dry.

Now bend the plasticard around the edge of the pad and glue in place. On each pad the strips will overlap at the corners. The tricky part here is to trim them down so there is no overlap and they’re nice and tidy. There’s no easy way to do this, and on a couple of occassions I’ve had to resort to Greenstuff to clean up the corners.

It is generally a good idea to add Greenstuff to the inside of the pad edge, to help give the plasticard something to bond too and fill the gaps.

    Back Pack


More than any other element, the widened backpacks, seem to have the greatest split on opinion on most forums I’ve post these conversions on. Some like them, some hate them, personally I think it’s a very important (but subtle) part of the conversion. The best conversions are those that aren’t instantly recognizable as conversions. The widened backpacks help maintain the illusion that these are regular Space Marine models.

In the example here I didn’t notice till half way through that the two backpacks I used weren’t the same. Ideally use matching backpacks. Makes it a lot easier.

This is pretty straightforward. Start by removing any iconography, in the example there was a skull emblem on one of the backpacks that I removed and later added back on. Using clippers, chop off opposite sides of each backpack. Using you scalpel neaten up the edges so that the two backpacks fit together nicely. Glue.

Filling the gaps doesn’t need to be complicated. With your clay shaper, you should now be able to recreate a smooth surface. Reapplying any iconography you may have removed is an easy way of covering gaps or dodgy sculpting. However, the cleaner and tidier you can trim these down with your scalpel the less filling/covering will be needed.

    Attaching Shoulder Pads


Attaching the shoulder pads is very simple. Add a small ball of Greenstuff to the shoulder joint. Wet the inside of the pad, and press it onto the Greenstuff, adjusting the position until it looks right – then remove the pad.

You’ll be left with an impression of the inside of the pad that will fit them perfectly once glued on. Plus you’ve been able to position the shoulder pad quite freely, into the best position.

Cut away any excess Greenstuff that will stick out from the side or underneath of the shoulder pad, and allow to cure. Attach pads and backpack.

    Accessories & Finish


Finally, add your purity seals, bolt pistol holsters, pouches, scrolls, grenades, etc. You can use these, as I’ve already mentioned to cover less than perfect elements of the conversion (ie: the example model has a purity seal on his left shoulder pad to cover an unsightly gap in the pad trim).

Voila!

You have a finish Actual Scale Space Marine.

This is the first draft of this tutorial, and I’m sure there are plenty of mistakes, improvements I can make and questions that need answering. Please feel free to leave comments, questions and suggestions.

  1. Salvindogath
    Salvindogath
    November 14th, 2009 at 00:00 | #1

    Awesome tutorial, one i’ll be following as soon as I get the tools needed! On that note, where did you get your clay shapers? If I could get my hands on a set of them i’ll be sorted.

    Cheers!

  2. Erifnogard
    Erifnogard
    November 14th, 2009 at 00:16 | #2

    Thanks very much for this tutorial! Going to be very helpful to me. Now to get some time to make progress on my own marines. 8o)

  3. November 14th, 2009 at 06:34 | #3

    Thanks. I got my clay shapers from a local HobbyCraft store, but you quite easily pick them up online. They’re about £5/$8 a piece. I predominantly use the chisel shaped ones. One of each size would probably be sufficient (three in total).

  4. Aaron S.
    Aaron S.
    November 14th, 2009 at 19:03 | #4

    Love the tutorial. It is very clear and concise. The only thing that I was curious about is how much of a difference is it if you use regular space marines arms from the elbow down and terminator ones behind the shoulder pads? I am unfortunatly unable to experiment at the time I was just wondering if you had tried it and knew how it came out. Thanks for the tutorial.

    –Ghaust

  5. November 15th, 2009 at 22:49 | #5

    Because the terminator shoulders (under the shoulder pad) are a perfect fit for the pads themselves there is no real opportunity to alter the positioning of the pad. I found that they tended to jut out too much and needed trimming down to allow the pads to sit at a slight angle. You’ll also find the power armour arms just look too small in most cases, and often aren’t long enough to properly reach around the body to hold a bolter with both hands. The results are always much better with terminator arms as standard.

  6. Pete
    Pete
    November 27th, 2009 at 13:15 | #6

    Lamenter, this was fantastically helpful, i have been following your warseer log for some time now and decided to have a go myself. Thanks for taking the time to create this tutorial and help us all out!!

    Cheers!

  7. AlexofCharmCity
    AlexofCharmCity
    December 3rd, 2009 at 05:56 | #7

    Great Tutorial I think I’ll be trying this out. In your completed photos you should put a standard marine in the same pose next to yours for comparrison. Otherwise thanks for the info.

  8. Andy
    Andy
    December 7th, 2009 at 17:39 | #8

    oh i will have to have a try even if it means a 10 man squad will cost me about £80 lol for components

  9. AJ
    AJ
    January 3rd, 2010 at 06:34 | #9

    Well done Lamenter, excellent tutorial, very clear, concise with good picture documentation. I have to thank you for enlightening me on two things- first the clay shapers, my friend who I hobby with and I have been trying to figure out how people get such smooth surfaces on greenstuff for the longest time and now we have a solution to fingerprinted models. Second on the tip about cutting out the middle of the bit of green stuff, its something I never thought about but it has made a big difference in my ability to sculpt smoothly. And finally thank you for doing the legwork on truescale marines, I have been trying to figure out a way to make some for awhile now and I appreciate you sharing your knowledge with us. I look forward to seeing more excellent conversions in the future!

  10. AJ
    AJ
    January 4th, 2010 at 19:54 | #10

    By the way… where did you get your 30mm bases?

  11. January 9th, 2010 at 05:25 | #11

    Thanks for the comments. The 30mm bases came from a supplier on ebay. I did a quick scan of the US ebay and couldn’t find and (they’re all warmachine style bases). The UK ebay has a few though.

  12. sicarius
    sicarius
    January 24th, 2010 at 10:57 | #12

    hellow I’m sicarius and I’m Spanish, this website is a one of the best web of I have seen, the transformation of the miniatures and the tutorials help inspire me for my space marines, in fact, I intended to make the transformation of vulkan
    Just wanted to say thank you for this wonderful webside

    pd: Sorry about the typos

  13. January 24th, 2010 at 12:15 | #13

    You’re most welcome… And thanks for the support.

  14. jimmy
    jimmy
    January 31st, 2010 at 22:51 | #14

    this really is a brillant tutorial thank you so much for putting this on the net.

    Where is the best place to get all the terminator components? do you just buy terminator box sets?

    i really want to do units of custodes and grey knights if you have any tips it would really help.

    thanks again

  15. January 31st, 2010 at 23:20 | #15

    Thanks.

    I normally just buy box sets, online retailers are almost always cheaper, don’t buy direct from GW.

    If you’re looking just to make a small number of them you could always try bitzbox.co.uk or modelbits.co.uk

    Regarding Grey Knights, I’m currently converting GK Terminators (just using legs and arms) into power armour Grey Knights. The Actual Scale GK Terminators are going to be far more difficult.

    For Custodes, I personally will be scratch building them, and perhaps making some molds :-)

  16. AJ
    AJ
    February 9th, 2010 at 01:05 | #16

    Just for general edification- the bases used in the tutorial are by Elfball Basing Supplies, you can find them on Ebay or you can just Google-search for them.

  17. February 9th, 2010 at 01:21 | #17

    Thanks I didn’t know that. I’ve added a note to the tutorial.

    Here’s the link to their store: http://www.impactminiatures.com/index.php?option=basing_profile&id=SP_PB30

  18. AJ
    AJ
    February 27th, 2010 at 20:58 | #18

    Just to show you that your tutorial works: (and to show off a bit…)
    http://www.coolminiornot.com/242951
    http://www.coolminiornot.com/244200
    http://www.coolminiornot.com/244201
    I also have a WIP thread on the forums: http://www.coolminiornot.com/forums/showthread.php?t=37003

    These are my true scale Space Wolves, eventually I will have an army of 19 (or so).

    I want to compliment you again on your clarity and the ease with which this tutorial can be executed.
    I will say, though, that I did a few things slightly differently- the arms, I found, worked just as well if you cut and sculpt the existing shoulder down rather than simply replacing it (although I haven’t tried to make anyone simply holding a bolter yet, so we’ve yet to see if that stands up). An added benefit of that is that there isn’t any chance someone might see the swap under the shoulder pad.
    Additionally I magnetized my models to their bases so I could run them as both Space Wolves terminators on 40mm bases in regular games of 40k OR true-scale fluff marines (I wrote rules) on 30mm bases.

    Thanks again Lamenter, this is buckets of fun,
    AJ

  19. February 28th, 2010 at 15:17 | #19

    @AJ
    Thanks for sharing, they’ve come together really well. One of the nice things about Space Wolves is all the details that can be used to cover any little flaws in the sculpting, not that I really see any :-)

    As for the shoulder joins, they work well. My main reason for replacing them comes down to the fact it gives complete freedom to the final positioning of the arm (plus I have tons of spare power armour arms).

  20. Crl81
    Crl81
    March 1st, 2010 at 08:24 | #20

    This is pretty awesome! I plan on starting small, a movie marine detachment, and scaling up slowly. I just have a couple of questions, what about true-scale rhinos and Landraiders?

  21. March 1st, 2010 at 14:55 | #21

    @Crl81
    Well I’m trying to finish up a TS Land Raider that’s proving a royal pain in the ass. Should look good when it’s done. I’m a bit at a loss regarding Rhinos, will probably have to scratch build most of the hull plating and probably use the tracks (that I didn’t use) off of the Land Raider as they’re bigger than Rhino tracks. I gotta admit vehicles have never been my area of expertise.

    I have plans for a TS Dreadnought too, but it’s going to be time consuming.

  22. March 11th, 2010 at 01:53 | #22

    Do you have copy writer for so good articles? If so please give me contacts, because this really rocks! :)

  23. March 11th, 2010 at 11:54 | #23

    It’s a very nice tutorial.
    I know a blog where people who have made Actual Scale Marines wanted to have some fun with them and bring out some Rules to play little games, you should have a look there :
    http://leskouzes.blogspot.com/2010/03/heresy-arena-est-arrive.html
    (It’s in french)

    Also, I’d like to know how you did the Jump Pack we can see here :
    http://masteroftheforge.com/tag/jump-pack/
    It looks like a normal backpack + a jump pack but I’d like to be sure, do you have pic from the back view ?

  24. March 11th, 2010 at 12:17 | #24

    Thanks for that.

    The jump packs are indeed just a normal pack with the vents removed and the left and right sides of the normal jump pack (with the middle bit removed). They’re nice and easy to do compared to the other extended back packs I normally do.

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